Let’s address the elephant in the room.
You’re looking nice.
Overwatch is a lot like Team Fortress 2 – Valve’s seminal team-based shooter first released in 2007.
Both games are light-hearted multiplayer-only affairs – pitting teams of colourful characters against each other to capture points – escort packages and defend bases.
Both come from companies known for their focus and perfectionism – with an overall development schedule stretching through the years.
And both have an avid community – powered by a desire for cosmetic unlocks and an appreciation for the larger-than-life figures that populate the game.
But is Overwatch standing on the shoulders of giants or just rebuilding what came before?
Blizzard – the game’s developer – is no stranger to skirting the fine line between drawing inspiration and being derivative.