A brilliant concept coupled with smart design choices results in a hugely rewarding game that over-delivers in almost every area.
On my first campaign run – in this time for heroes – I decided to try and take back the Earth with current US presidential candidates.
Surely Trump and Sanders would set aside petty squabbles for the good of humanity?
The highlight of this short-lived team was the death of Hillary Clinton and severe wounding of Donald Trump during a mission – simply because for some reason Ted Cruz stopped panicking and turned into Rambo.
Faced with near-certain defeat Cruz proceeded to absolutely shred through the alien forces with multiple crits and returned to base as the soldier who dealt most damage – made more attacks (the end-of-mission stats are lovely) and brought home the loot.
A good day for fruitcakes.
The team was short-lived however because in the very next mission I over-extended our conservative hero.
When Cruz was wounded Bernie Sanders was mind-controlled by an alien Sectoid and shot him in the back.
Trump was in the hospital but replacement Marco Rubio panicked and ran into cover.
The mind-controlled Sanders was promptly slaughtered by the aliens on the next turn which saw Ben Carson also panic.
I never regained control: Rubio and Carson – white-eyed and trembling – hid in their own little corners as the aliens advanced and never came home.
This thread of consequence runs through every part of XCOM 2 and is why it’s such a rewarding strategy game.